Managing hacker houses involves complex operational challenges that multiply as organizations scale. Without specialized software, house operators struggle with inefficient manual processes for resident applications, onboarding, room assignments, maintenance tracking, and community management. These administrative burdens limit growth potential and create inconsistent experiences across locations, while the lack of centralized oversight makes it nearly impossible to efficiently manage a network of properties. Existing property management solutions fail to address the unique community and collaborative aspects of hacker houses.
Built a full-stack web application using Next.js, React, and TypeScript to facilitate the management of multiple Accelr8 hacker houses. The system features role-based access control (resident, admin, super-admin, applicant) with tailored interfaces for each user type. Implemented a dual-database architecture using Sanity CMS for dynamic content and Supabase/PostgreSQL for operational data and sensitive information.
Designing a data model that could handle multiple user roles (resident, admin, super-admin, applicant) and their corresponding permissions while maintaining relationships between houses, residents, and applications.
Managing the separation of concerns between Sanity CMS for dynamic content and Supabase/Postgres for operational and sensitive data, which created complexity in data fetching and recombination.
Creating intuitive interfaces that served the distinct needs of four different user types while maintaining a consistent design language and avoiding code duplication.
Designing a seamless application-to-residency pipeline that could handle various states, approval stages, and transitions while providing appropriate visibility to both applicants and administrators.
Adapting to changing project scope and requirements, particularly when the application pipeline functionality was added, which required significant architecture adjustments to accommodate the new user role and workflows.
Creating flexible yet structured schema definitions that could accommodate the diverse content needs of multiple hacker houses while maintaining consistency and allowing for future expansion.
Used LLMs to brainstorm requirements, map UX flows, and generate Sanity schema definitions in TypeScript that could be directly implemented in the frontend.
Designed the application with a role-based architecture from the ground up, creating distinct user journeys and interfaces for residents, admins, super-admins, and applicants while maintaining a cohesive overall experience.
Implemented a strategic separation of concerns between Sanity CMS for dynamic content and Supabase/PostgreSQL for operational and sensitive data, with a custom data fetching layer to seamlessly recombine information for the frontend.
Utilized ShadCN UI components with TailwindCSS to create a consistent design system across the application, allowing for rapid development of complex interfaces while maintaining visual coherence.
Created a comprehensive application-to-residency pipeline that guided users from initial interest through application, approval, onboarding, and finally to resident status, with appropriate interfaces at each stage.
Implemented a comprehensive RBAC system that dynamically rendered different UI components and access permissions based on user role (resident, admin, super-admin, applicant). This required careful state management and conditional rendering throughout the application.
Created a data fetching layer that seamlessly combined content from Sanity CMS and operational data from Supabase/PostgreSQL, presenting unified data objects to the frontend while maintaining separation of concerns in the backend.